Giuseppe Maggiore
Lecturer/researcher at NHTV University of Breda and project manager in Double Joungle

Mario Fumagalli

Networking: from Galaxy Wars to the Casanova language

Abstract: in this talk we discuss the networking solutions used to support networked multi-player across the Internet for the real-time strategy game Galaxy Wars. We discuss how the techniques used can be generalized in order to define an automated transformation from a single-player game to a multi-player game. We conclude by detailing how these efforts are shaping the multiplayer support for the Casanova language for game development.

Biography: Giuseppe Maggiore graduated Cum Laude at both the Bachelor and Master of Science in Computer Science at Università Ca' Foscari di Venezia. In Venice he has also been working as a tutor in various courses, ranging from "Introduction to functional programming" to "Computer Graphics" and to "Software Engineering". In the meantime Giuseppe also taught the "High Level Game Programming/XNA" course at the Master in Game Development in Verona for the 2010 and 2011 editions.
Giuseppe has been working for the last decade and a half as an indie game developer, and he is finishing a doctorate on languages for game development through Casanova.
Giuseppe is also currently working at NHTV University of Applied Sciences in Breda, NL. There he is working as a researcher at the IMI project for the application and development of AI algorithms to profile mobile users. His current research is heavily focused on planning algorithms paired with statistical and machine learning techniques. At NHTV he is also working as a lecturer for the Research Writing course and the Hardware 1 course.

Contacts: Maha Abdallah and Khaled Boussetta (Workshop Co-Chairs)

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