Program Overview

Thursday, November 22, 2012

     08:30 - 09:15   Registration and  Breakfast
     09:15 - 09:30   Opening Remarks
     09:30 - 10:30   Keynote  -  Networking: from Galaxy Wars to the Casanova language

 
Giuseppe Maggiore (NHTV University of Breda / Double Joungle)
     10:30 - 11:00   Coffee Break
     11:00 - 12:30   Session 1 - Cloud Gaming Performances
 
 
Session Chair: Vlad Nae (Institute of Computer Science University of Innsbruck, Austria)
  • Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System
    Mark Claypool (Worcester Polytechnic Institute, USA);
    David Finkel (Worcester Polytechnic Institute, USA);
    Alexander Grant (Worcester Polytechnic Institute, USA);
    Michael Solano (Worcester Polytechnic Institute, USA)
  • The Brewing Storm in Cloud Gaming: A Measurement Study on Cloud to End-User Latency
    Sharon Choy (University of Waterloo, Canada);
    Bernard Wong (University of Waterloo, Canada);
    Gwendal Simon (Institut Telecom - Telecom Bretagne, France);
    Catherine Rosenberg (University of Waterloo, Canada)
  • Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach
    Yeng-Ting Lee (National Taiwan University, Taiwan);
    Kuan-Ta Chen (Academia Sinica, Taiwan);
    Han-I Su (Institute of Information Science, Academia Sinica, Taiwan);
    Chin-Laung Lei (National Taiwan University, Taiwan)
     12:30 - 14:00   Lunch Break
     14:00 - 15:30   Session 2 - Security and Short Introduction Talks

  Session Chair: Kuan-Ta Chen (Academia Sinica, Taiwan)
  • Secure Peer-to-Peer Trading for Multiplayer Games
    Chris GauthierDickey (University of Denver, USA);
    Craig Ritzdorf (University of Denver, USA)

  • Posters & Demos Short Introduction Talks
     15:30 - 17:00   Session 3 (Posters / Demos) and Coffee Break

  Session Chair: Mario Guimaraes (Zayed University, United Arab Emirates)
  • Managing Power for Closed-Source Android OS Games by Lightweight Graphics Instrumentation
    Benedikt Dietrich (Technical University of Munich, Germany);
    Samarjit Chakraborty (Technical University of Munich, Germany)
  • Reducing Server Load in MMOG via P2P Gossip
    Emanuele Carlini (IMT, Italy);
    Laura Ricci (University of Pisa, Italy);
    Massimo Coppola (CNR, Italy)
  • QoE Assessment of Fairness between Players in Networked Game with Olfaction
    Yutaka Ishibashi (Nagoya Institute of Technology, Japan);
    Sosuke Hoshino (Nagoya Institute of Technology, Japan);
    Qi Zeng (Nagoya Institute of Technology, Japan);
    Norishige Fukushima (Nagoya Institute of Technology, Japan);
    Shinji Sugawara (Nagoya Institute of Technology, Japan)
  • Follow the Mob: an Innovative Approach for Roaming Characters in MMO Games
    Dario Maggiorini (University of Milano, Italy);
    Samuele Panzeri (University of Milano, Italy);
    Laura Anna Ripamonti (University of Milano, Italy)
  • Towards a scalable refereeing system for online gaming
    Maxime Veron (LIP6, University of Pierre and Marie Curie, France);
    Olivier Marin (LIP6 - INRIA, France);
    Sebastien Monnet (University of Pierre and Marie Curie, France);
    Zahia Guessoum (LIP6, , France)
  • Satisfying the Hunger for Mobile Online Games: Providing Quality Time in Vehicular Scenarios
    Jose Saldana (University of Zaragoza, Spain);
    Gustavo Marfia (University of Bologna, Italy);
    Marco Roccetti (University of Bologna, Italy)
  • Massively Multiplayer Online Games on Unreliable Resources
    Vlad Nae (University of Innsbruck, Austria);
    Lukas Kopfle (University of Innsbruck, Austria);
    Radu Prodan (University of Innsbruck, Austria);
    Alexandru Iosup (Delft University of Technology, The Netherlands)
  • An empirical study of Cloud Gaming
    Marc Manzano (University of Girona, Spain);
    Jose Alberto Hernandez (Universidad Carlos III de Madrid, Spain);
    Manuel Uruena (Universidad Carlos III de Madrid, Spain);
    Eusebi Calle (University of Girona, Spain)
  • The Revolution of StarCraft Network Traffic
    Choong-Soo Lee (Gustavus Adolphus College, USA)
  • Success Factors of Events in Virtual Worlds - A Case Study in Second Life
    Michael Steurer (Graz University of Technology, Austria);
    Christoph Trattner (Graz University of Technology, Austria

     20:00 -   NetGames 2012 Banquet Diner


Friday, November 23, 2012

     08:45 - 09:30   Breakfast
     09:30 - 11:00   Session 4 - Measurment and Modelling

  Session Chair: Sébastien Monnet (Pierre and Marie Curie University, France)
  • The Game Trace Archive
    Yong Guo (Delft University of Technology, The Netherlands);
    Alexandru Iosup (Delft University of Technology, The Netherlands)
  • Generation of Synthetic Workloads for Peer-to-Peer Gaming Benchmarks
    Tonio Triebel (University of Mannheim, Germany);
    Max Lehn (Technische Universitat Darmstadt, Germany);
    Robert Rehner (Technische Universitat Darmstadt, Germany);
    Benjamin Guthier (University of Mannheim, Germany);
    Stephan Kopf (University of Mannheim, Germany);
    Wolfgang Effelsberg (University of Mannheim, Germany)
  • Forecasting Online Game Addictveness
    Jing-Kai Lou (National Taiwan University, Taiwan);
    Kuan-Ta Chen (Academia Sinica, Taiwan);
    Hwai-Jung Hsu (Academia Sinica, Taiwan);
    Chin-Laung Lei (National Taiwan University, Taiwan)
     11:00 - 11:30   Coffee Break
     11:30 - 12:30   Session 5 - Latency Compensation

  Session Chair: Gwendal Simon (Institut Telecom - Telecom Bretagne France)
  • Adaptive Delta-Causality Control Scheme with Dynamic Control of Prediction Time in Networked Haptic Game
    Yusuke Hara (Nagoya Institute of Technology, Japan);
    Yutaka Ishibashi (Nagoya Institute of Technology, Japan);
    Norishige Fukushima (Nagoya Institute of Technology, Japan);
    Shinji Sugawara (Nagoya Institute of Technology, Japan)
  • SMOG: A Cloud Platform for Seamless Wide Area Migration of Online Games
    Virajith Jalaparti (University of Illinois, Urbana Champaign, USA);
    Matthew Caesar (University of Illinois at Urbana-Champaign, USA);
    Seungjoon Lee (AT&T Labs Research, USA);
    Jeffrey Pang (AT&T Labs - Research, USA);
    Jacobus Van der Merwe (University of Utah, USA)
     12:30 - 14:00   Lunch Break
     14:00 - 15:30   Panel Discussion

  Session Chair: Dario Maggiorini (University of Milano, Italy)
  • Mario Fumagalli (Mixel scarl)
  • Giuseppe Maggiore (NHTV University of Breda / Double Joungle)
  • Stefano Pezzoli (Milestone)
  • Ludovico Cellentani (Just Funny Games)
  • Marco Mazzaglia (Milestone)

     15:30 - 15:45   Closing Remarks




Contacts: Maha Abdallah and Khaled Boussetta (Workshop Co-Chairs)



Organized by
:


LIP6  UPMC UP13 UPSC VIUUVEUVE

Copyright © 2012 Khaled Boussetta & Maha Abdallah

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