Call for Papers

The 11th Annual Workshop on Network and Systems Support for Games (NetGames 2012) will be held in Venice, Italy, on November 22-23, 2012. NetGames brings together researchers and practitioners from both academia and industry to present the latest research results and challenges of todayˇ¦s networked games, and to understand their requirements and possibilities in order to enable the next generation of networked games. NetGames also provides industry keynote and panel discussions. Submissions are solicited on all aspects of networked games, including (but not limited to):

  • Scalability, cloud support, client-server, and P2P system architectures
  • Efficient message distribution and network protocol design
  • Latency issues and lag compensation techniques
  • Network traffic modeling, measurement, and impact on network infrastructure
  • System benchmarking, performance evaluation, and provisioning
  • Operating system enhancements, service platforms, and middleware
  • Massively Multiplayer Online Gaming (MMOG)
  • Multiplayer usability and user behavior studies
  • Personal communications and conferencing in games
  • Mobile games, resource-constrained systems, and context-based adaptation
  • Networks of sensors and actuators, networked haptics
  • Quality of service, quality of experience, and content adaptation
  • Dynamic and user-generated content authoring and management
  • Content creation: non-linear storytelling, object capturing, algorithmic creation
  • Security, authentication, accounting and digital rights management
  • Cheat detection and prevention
  • Social networking in multiplayer games

NetGames 2012 welcomes submissions of full papers, as well as extended abstracts (short papers) reporting work-in-progress. In addition, technical demonstrations showing original research prototypes are also solicited. All submissions must be in PDF, and should follow the IEEE conference proceedings format :

    Full Paper   6 pages
    Short Paper
  2 pages
    Demonstration   3 pages

Full papers will be presented in the single track session, extended abstracts will be presented as posters, while demos require actual demonstration of a working proof-of-concept or prototype.

Important Note: Each demo submission must be accompanied by a cover letter explaining what will be actually shown during the demonstration.

Reviews will be single-blind, authors must include their names and affiliations on the first page. Papers will be judged on their relevance, technical content and correctness, and the clarity of presentation of the research. Papers should not be under review at another venue nor previously published elsewhere.

All accepted papers (Full/Short/demo) will be archived in both ACM Digital Library and IEEE Xplore, and published in the workshop proceedings.

Invited Journal Papers:
All accepted papers in NetGames 2012 will be invited to submit an extended version of their manuscript to the Springerˇ¦s Multimedia Systems Journal (MMSJ) - Special Issue on Network and Systems Support for Games. The official Special Issue Call for papers can be found here.

Paper Submission

Use the EDAS submission site to register and submit a paper.

Important Dates

Full/Short Paper Submission:
September 14, 2012, 23:59 EDT (Firm Deadline)
Demo Paper Submission:   October 7, 2012, 23:59 EDT (Firm Deadline)
Notification of Decisions: October 14, 2012 
Registration/Final Paper Due: November 4, 2012, 23:59 EDT
Workshop Dates: November 22-23, 2012 

Maha Abdallah and Khaled Boussetta (Workshop Co-Chairs)

Organized by:


Copyright © 2012 Khaled Boussetta & Maha Abdallah

NetGames 2012 Logo designed by Frédéric Delvalle