Accepted Papers


Full Papers

Adaptive Delta-Causality Control Scheme with Dynamic Control of Prediction Time in Networked Haptic Game
Yusuke Hara (Nagoya Institute of Technology, Japan);
Yutaka Ishibashi (Nagoya Institute of Technology, Japan);
Norishige Fukushima (Nagoya Institute of Technology, Japan);
Shinji Sugawara (Nagoya Institute of Technology, Japan)

SMOG: A Cloud Platform for Seamless Wide Area Migration of Online Games
Virajith Jalaparti (University of Illinois, Urbana Champaign, USA);
Matthew Caesar (University of Illinois at Urbana-Champaign, USA);
Seungjoon Lee (AT&T Labs Research, USA);
Jeffrey Pang (AT&T Labs - Research, USA);
Jacobus Van der Merwe (University of Utah, USA)


Thin to Win? Network Performance Analysis of the OnLive Thin Client Game System
Mark Claypool (Worcester Polytechnic Institute, USA);
David Finkel (Worcester Polytechnic Institute, USA);
Alexander Grant (Worcester Polytechnic Institute, USA);
Michael Solano (Worcester Polytechnic Institute, USA)

The Game Trace Archive
Yong Guo (Delft University of Technology, The Netherlands);
Alexandru Iosup (Delft University of Technology, The Netherlands)


Are All Games Equally Cloud-Gaming-Friendly? An Electromyographic Approach
Yeng-Ting Lee (National Taiwan University, Taiwan);
Kuan-Ta Chen (Academia Sinica, Taiwan);
Han-I Su (Institute of Information Science, Academia Sinica, Taiwan);
Chin-Laung Lei (National Taiwan University, Taiwan)


Generation of Synthetic Workloads for Peer-to-Peer Gaming Benchmarks
Tonio Triebel (University of Mannheim, Germany);
Max Lehn (Technische Universitat Darmstadt, Germany);
Robert Rehner (Technische Universitat Darmstadt, Germany);
Benjamin Guthier (University of Mannheim, Germany);
Stephan Kopf (University of Mannheim, Germany);
Wolfgang Effelsberg (University of Mannheim, Germany)


Secure Peer-to-Peer Trading for Multiplayer Games
Chris GauthierDickey (University of Denver, USA);
Craig Ritzdorf (University of Denver, USA)


The Brewing Storm in Cloud Gaming: A Measurement Study on Cloud to End-User Latency
Sharon Choy (University of Waterloo, Canada);
Bernard Wong (University of Waterloo, Canada);
Gwendal Simon (Institut Telecom - Telecom Bretagne, France);
Catherine Rosenberg (University of Waterloo, Canada)


Forecasting Online Game Addictveness
Jing-Kai Lou (National Taiwan University, Taiwan);
Kuan-Ta Chen (Academia Sinica, Taiwan);
Hwai-Jung Hsu (Academia Sinica, Taiwan);
Chin-Laung Lei (National Taiwan University, Taiwan)


Short Papers (Posters/Demos)

Managing Power for Closed-Source Android OS Games by Lightweight Graphics Instrumentation
Benedikt Dietrich (Technical University of Munich, Germany);
Samarjit Chakraborty (Technical University of Munich, Germany)

Reducing Server Load in MMOG via P2P Gossip
Emanuele Carlini (IMT, Italy);
Laura Ricci (University of Pisa, Italy);
Massimo Coppola (CNR, Italy)

QoE Assessment of Fairness between Players in Networked Game with Olfaction
Yutaka Ishibashi (Nagoya Institute of Technology, Japan);
Sosuke Hoshino (Nagoya Institute of Technology, Japan);
Qi Zeng (Nagoya Institute of Technology, Japan);
Norishige Fukushima (Nagoya Institute of Technology, Japan);
Shinji Sugawara (Nagoya Institute of Technology, Japan)

Follow the Mob: an Innovative Approach for Roaming Characters in MMO Games
Dario Maggiorini (University of Milano, Italy);
Samuele Panzeri (University of Milano, Italy);
Laura Anna Ripamonti (University of Milano, Italy)

Towards a scalable refereeing system for online gaming
Maxime Veron (LIP6, University of Pierre and Marie Curie, France);
Olivier Marin (Lip6 - Inria, France);
Sebastien Monnet (University of Pierre and Marie Curie, France);
Zahia Guessoum (LIP6, , France)

Satisfying the Hunger for Mobile Online Games: Providing Quality Time in Vehicular Scenarios
Jose Saldana (University of Zaragoza, Spain);
Gustavo Marfia (University of Bologna, Italy);
Marco Roccetti (University of Bologna, Italy)

Massively Multiplayer Online Games on Unreliable Resources
Vlad Nae (University of Innsbruck, Austria);
Lukas Kopfle (University of Innsbruck, Austria);
Radu Prodan (University of Innsbruck, Austria);
Alexandru Iosup (Delft University of Technology, The Netherlands)

An empirical study of Cloud Gaming
Marc Manzano (University of Girona, Spain);
Jose Alberto Hernandez (Universidad Carlos III de Madrid, Spain);
Manuel Uruena (Universidad Carlos III de Madrid, Spain);
Eusebi Calle (University of Girona, Spain)

The Revolution of StarCraft Network Traffic
Choong-Soo Lee (Gustavus Adolphus College, USA)

Success Factors of Events in Virtual Worlds - A Case Study in Second Life
Michael Steurer (Graz University of Technology, Austria);
Christoph Trattner (Graz University of Technology, Austria)



Contacts: Maha Abdallah and Khaled Boussetta (Workshop Co-Chairs)


Organized by
:


LIP6  UPMC UP13 UPSC VIUUVEUVE

Copyright © 2012 Khaled Boussetta & Maha Abdallah

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