Network and Systems Support for Games

Special Issue of
Springer's Multimedia Systems Journal (MMSJ)

Call for Papers

The market for networked video games is now worth more than $1 billion in western countries. The inherent social and community-building aspects of networked video games are widening the sector's influence on other markets, making their worldwide potential growth tremendous. Virtual economies are also exploding and becoming a growing economic force to be reckoned with. We are already seeing evidence that virtual and real world economies are starting to merge, where users/avatars can exchange real goods along with virtual goods in virtual market places.

Another important facet of networked gamesˇ¦ success is that they are allowing not only economic factors to seep through, but social and cultural ones as well. Significant efforts are put into leveraging networked games technologies beyond entertainment, and toward educational, cultural, social, environmental, humanitarian, or learning and training ends. Serious games applications in these domains will clearly continue to grow. This growth clearly poses new challenges on the underlying network and system architectures, and introduces new research questions that require synthesis of a variety of research areas.

This special issue focuses on network and systems aspects of games, and covers research and engineering topics that help understand networked games of today and enable the next generation of future networked games. Submissions are solicited on all aspects of networked games, including (but not limited to):

  • Novel system architectures for networked games (e.g., P2P, cloud gaming
  • Efficient message distribution and network protocol design
  • State synchronization and lag compensation techniques
  • Network traffic modeling, measurement, and impact on network infrastructure
  • System benchmarking, performance evaluation, and provisioning
  • Operating system enhancements, service platforms, and middleware
  • Scalability issues for massively multiplayer online games (MMOG)
  • Multiplayer usability and user behavior studies
  • Personal communications and conferencing in games
  • Games on mobile devices and other resource-constrained systems
  • Networks of sensors and actuators, networked haptics
  • Quality of service and quality of experience
  • Dynamic and user-generated content authoring, management and adaptation
  • Content creation: non-linear storytelling, object capturing, algorithmic creation
  • Security, authentication, accounting and digital rights management
  • Cheat detection and prevention
  • Social networking in multiplayer games
  • Collaborative learning and training in multiplayer serious games

Submission Instructions

Prospective authors should prepare and submit their manuscripts in accordance with the formatting and submission instructions of Springerˇ¦s Multimedia Systems Journal (MMSJ).

To submit your paper, please follow the "Submit Online" link on the MMSJ page. Also, please make sure you mention in your cover letter that you are submitting to this special issue. Submitted articles should report original research results, and must not be under consideration for publication elsewhere. Submissions that are extended versions of previously published conference/workshop papers must technically extend the published version by at least 30%, must explain in the accompanying cover letter the novel and significant contribution of the extended work, and must explicitly cite the published conference/workshop version.

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Important Dates
Paper Submission Deadline:
March 31, 2013, 23:59 EDT (NEW)
First Round Notification:
May 20, 2013  
Revised Paper Due: July 15, 2013  
Final Decision:

August 26, 2013


Guest Editors
Maha Abdallah Pierre and Marie Curie University, France
Khaled Boussetta University of Paris 13, France
Wei Tsang Ooi National University of Singapore, Singapore