NetGames 2012
The 11th Annual Workshop on Network and Systems Support for Games

Venice, Italy, November 22-23, 2012

In co-operation with ACM SIGCOMM and ACM SIGMM
Technically sponsored by IEEE Communications Society



 
              


What's New
11-18-2012
The detailled program is online

10-23-2012
The list of accepted papers is available online.

10-22-2012     
Online registration site is open here.

10-19-2012     
Visa Information is available here.

10-19-2012     
Instructions for authors of accepted full, short and demo papers are now avaliable  here.

10-1-2012     
The submission deadline for Demo papers has been extended to October 7, 2012 (Firm Deadline)

08-28-2012     
The submission deadline for Full/Short papers has been extended to September 14, 2012 (Firm Deadline)

08-28-2012
Invited Journal Papers
Accepted papers will be invited to submit an extended version of their manuscript to the Springerˇ¦s Multimedia Systems Journal (MMSJ) - Special Issue on Network and Systems Support for Games

07-20-2012
Accepted papers will be archived in both ACM Digital Library and IEEE Xplore

05-23-2012 
Paper submission under EDAS system is open


The 11th Annual Workshop on Network and Systems Support for Games (NetGames 2012) will be held in Venice, Italy, on November 22-23, 2012. NetGames brings together researchers and practitioners from both academia and industry to present the latest research results and challenges of todayˇ¦s networked games, and to understand their requirements and possibilities in order to enable the next generation of networked games. NetGames also provides industry keynote and panel discussions. Submissions are solicited on all aspects of networked games, including (but not limited to):
  • Scalability, cloud support, client-server, and P2P system architectures
  • Efficient message distribution and network protocol design
  • Latency issues and lag compensation techniques
  • Network traffic modeling, measurement, and impact on network infrastructure
  • System benchmarking, performance evaluation, and provisioning
  • Operating system enhancements, service platforms, and middleware
  • Massively Multiplayer Online Gaming (MMOG)
  • Multiplayer usability and user behavior studies
  • Personal communications and conferencing in games
  • Mobile games, resource-constrained systems, and context-based adaptation
  • Networks of sensors and actuators, networked haptics
  • Quality of service, quality of experience, and content adaptation
  • Dynamic and user-generated content authoring and management
  • Content creation: non-linear storytelling, object capturing, algorithmic creation
  • Security, authentication, accounting and digital rights management
  • Cheat detection and prevention
  • Social networking in multiplayer games


Important Dates
Full/Short Paper Submission:
September 14, 2012, 23:59 EDT (Firm Deadline) 
Demo Paper Submission:   October 7, 2012, 23:59 EDT (Firm Deadline)
Notification of Decisions: October 14, 2012
Registration/Final Paper Due: November 4, 2012


Contacts:
Maha Abdallah and Khaled Boussetta (Workshop Co-Chairs)


  Organized by:
  LIP6 UPMC UP13 UPSC VIUUVEUVE

Copyright © 2012 Khaled Boussetta & Maha Abdallah

NetGames 2012 Logo designed by Frédéric Delvalle