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NetGames
2012
The 11th Annual Workshop
on Network and Systems Support for Games
Venice,
Italy, November 22-23, 2012
In
co-operation with ACM SIGCOMM and ACM SIGMM
Technically sponsored by IEEE Communications
Society
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| What's
New
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11-18-2012
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The detailled program is online
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10-23-2012
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The list of accepted papers is available online.
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10-22-2012
| Online registration site is open here.
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10-19-2012
| Visa Information is available here.
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10-19-2012
| Instructions for authors of accepted full, short and demo papers are now avaliable here.
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10-1-2012
| The submission deadline for
Demo papers has been
extended to October 7, 2012 (Firm
Deadline)
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08-28-2012
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The submission deadline for
Full/Short papers has been
extended to September
14, 2012 (Firm
Deadline)
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08-28-2012
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Invited Journal Papers
Accepted papers will be
invited to submit an
extended version of their
manuscript to the Springerˇ¦s
Multimedia Systems
Journal (MMSJ) - Special
Issue on Network and
Systems Support for
Games
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07-20-2012
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Accepted papers will be archived in both ACM
Digital Library
and IEEE
Xplore
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05-23-2012
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Paper
submission under EDAS
system is
open
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The 11th Annual Workshop
on Network and Systems Support for
Games (NetGames 2012) will be held
in Venice, Italy, on November 22-23,
2012. NetGames brings together
researchers and practitioners from
both academia and industry to
present the latest research results
and challenges of todayˇ¦s networked
games, and to understand their
requirements and possibilities in
order to enable the next generation
of networked games. NetGames also
provides industry keynote and panel
discussions. Submissions are
solicited on all aspects of
networked games, including (but not
limited to):
- Scalability, cloud support,
client-server, and P2P system
architectures
- Efficient message distribution
and network protocol design
- Latency issues and lag
compensation techniques
- Network traffic modeling,
measurement, and impact on
network infrastructure
- System benchmarking,
performance evaluation, and
provisioning
- Operating system enhancements,
service platforms, and
middleware
- Massively Multiplayer Online
Gaming (MMOG)
- Multiplayer usability and user
behavior studies
- Personal communications and
conferencing in games
- Mobile games,
resource-constrained systems,
and context-based adaptation
- Networks of sensors and
actuators, networked haptics
- Quality of service, quality of
experience, and content
adaptation
- Dynamic and user-generated
content authoring and management
- Content creation: non-linear
storytelling, object capturing,
algorithmic creation
- Security, authentication,
accounting and digital rights
management
- Cheat detection and prevention
- Social networking in
multiplayer games
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| Important Dates |
Full/Short Paper
Submission:
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September
14, 2012, 23:59 EDT (Firm
Deadline) |
| Demo Paper Submission:
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October 7, 2012, 23:59 EDT (Firm Deadline) |
| Notification of Decisions: |
October
14, 2012 |
| Registration/Final Paper
Due: |
November 4, 2012 |
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Contacts: Maha Abdallah and Khaled
Boussetta (Workshop Co-Chairs)
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